SkyboxLab
Generate AI-powered 360° skyboxes from text prompts, directly inside the Unity Editor. No accounts, no API keys — just your Asset Store invoice number.
Overview
Type a prompt, click generate, get a production-ready skybox in under a minute.
SkyboxLab is a Unity Editor plugin that connects to the SkyboxLab cloud backend to generate
high-quality, AI-generated 360° panoramic skyboxes from simple text descriptions. The result is downloaded,
imported with correct texture settings, turned into a Skybox/Panoramic material, and optionally
applied to your scene — all without ever leaving Unity.
Generation Flow
Quick Start
Get up and running in under 2 minutes.
Import SkyboxLab into your Unity project via the Asset Store. All files live under
Assets/SkyboxLab/.Go to
Window → SkyboxLab → Skybox Generator. A welcome popup will guide you on first open.Paste your Invoice Number from the Asset Store purchase email (starts with
IN) and click Verify Invoice.Type a description, e.g. "Vast savanna at golden hour, acacia trees, dramatic orange sky"
Optionally pick a Style preset, then click Generate Skybox. In 30–90 seconds, your skybox is imported and applied to the scene.
UnityWebRequest, EditorWindow, TextureImporter, AssetDatabase) and the built-in Skybox/Panoramic shader. No packages to install.Invoice Activation
Your Asset Store invoice number is your license key.
SkyboxLab uses your Unity Asset Store invoice number to verify your purchase and manage your generation quota. No separate account, API key, or registration is needed.
How to find your invoice number
- Check the purchase confirmation email from the Unity Asset Store. The invoice number starts with
INfollowed by 8–18 characters (e.g.IN0123456789AB). - You can also find it in your Unity Asset Store order history.
Activating the plugin
Window → SkyboxLab → Skybox Generator).Invoice section controls
| Control | Description |
|---|---|
| Invoice Number | Your Unity Asset Store invoice number, starting with IN. Find it in your purchase email or order history. |
| Verify Invoice | Validates your invoice with the SkyboxLab server and displays remaining generations. |
Activation
Paste your Unity Asset Store invoice number into the field at the top of the SkyboxLab window and click Verify Invoice. Your invoice activates the asset across all your installations — there's no machine-specific binding.
Your purchase includes 50 generations every month. Cached prompts return instantly without using your allowance.
If you need to clear a stored invoice (for example, after a typo), use
Window → SkyboxLab → Forget Invoice.
Monthly Quota
50 generations every month, included with your purchase.
Your purchase includes 50 generations every month. The allowance is issued every month for as long as you own the asset.
How the allowance works
- Each non-cached generation uses one of your monthly generations.
- Unused generations do not accumulate or carry over.
- Cache hits are free. If you generate the exact same prompt with the same settings, the server returns the cached result instantly without using one of your monthly generations.
Plugin Updates
Update from the Unity Asset Store at any time for the latest features.
New versions of SkyboxLab are released through the Unity Asset Store. You can update at any time from your order history or from the Package Manager.
Editor Window
Your single control panel for everything.
Open it via Window → SkyboxLab → Skybox Generator. The window is resizable and divided into these sections from top to bottom:
| Section | Description |
|---|---|
| Invoice | Invoice number input, verification status, and remaining-generations display |
| Prompt | Main text prompt input area |
| Style | Collapsible style preset picker (12 presets) |
| Negative Prompt | Collapsible field for things to avoid in the generation |
| Options | Quality (with optional 4× upscale), diffusion steps, and CFG guidance controls |
| Import Settings | Auto-apply skybox and ambient lighting update toggles |
| Generate | The generate button, progress bar, and cancel button |
| Recent Skyboxes | Thumbnail gallery of all previously generated skyboxes |
All settings are persisted between Unity sessions via EditorPrefs.
Prompt Guide
The prompt is the most important factor in the quality of your skybox.
What works well
- Open outdoor landscapes with visible sky and horizon
- Descriptive lighting conditions (golden hour, overcast, night, etc.)
- Atmospheric details (fog, clouds, aurora, stars)
- Specifying a mood or time of day
Example prompts
| Prompt | Good For |
|---|---|
| "Vast savanna at golden hour, acacia trees, dramatic orange sky" | Warm outdoor scene |
| "Arctic tundra at night, blazing aurora borealis, frozen lake" | Night / sci-fi scene |
| "Ancient temple ruins in jungle clearing, shafts of golden light" | Adventure / RPG scene |
| "Volcanic island at dusk, lava flows, fiery red sky" | Dramatic action scene |
| "Calm ocean at sunrise, pastel pink and blue sky, gentle waves" | Relaxing / casual game |
| "Deep space nebula, swirling purple and blue gas clouds, distant stars" | Sci-fi / space game |
What to avoid
- Fully enclosed spaces (caves, room interiors) — skyboxes are meant to be open environments
- Very specific complex objects (a particular car model, a named character)
- Extremely long prompts — keep it focused on the scene description
Negative prompt
The negative prompt tells the AI what to avoid. A sensible default is pre-filled:
blurry, distorted, watermark, text, logo, seam, people, faces, hands,
low quality, jpeg artifacts, overexposed, underexposed, ugly, deformed
You can expand the negative prompt section to customise it for each generation.
Style Presets
12 built-in styles that guide the AI toward a specific visual look.
Select one from the collapsible style picker below the prompt field. Only one style can be active at a time; clicking the active style again deselects it. Your typed prompt is never modified — the style keywords are appended only when the generation request is sent.
| Style | Keywords Appended |
|---|---|
| Photoreal | photorealistic, hyperdetailed, dramatic lighting, sharp focus, 8k |
| Anime | anime style, cel shaded, vibrant colors, Studio Ghibli inspired |
| Digital Art | digital painting, concept art, matte painting, artstation trending |
| Cyberpunk | cyberpunk, neon lights, rain-soaked streets, futuristic city |
| Fantasy | epic fantasy, volumetric god rays, dramatic storm clouds, magical |
| Sci-Fi | hard sci-fi, space station, deep space nebula, stars |
| Painterly | impressionist oil painting, painterly brushstrokes, soft light |
| Watercolor | watercolor illustration, soft washes, delicate details, paper texture |
| Horror | dark horror atmosphere, ominous fog, eerie lighting, desolate |
| Cartoon | cartoon style, bold outlines, flat colors, stylized |
| Retro | retro 1970s aesthetic, warm film grain, faded colors, nostalgic |
| Sky Only | sky dome only, no ground objects, spectacular cloudscape, open sky |
Generation Options
Fine-tune quality, speed, and AI behavior.
| Option | Values | Description |
|---|---|---|
| 8K Texture | On Default / Off | Runs a 4× AI upscale pass after generation, producing 8192×4096 output. Takes longer but significantly sharper. Recommended for production and VR. |
| Steps | 20 (fast) / 28 (default) / 40 (quality) |
Number of diffusion sampling steps. More steps = more detail and coherence. 28 is the best balance for most prompts. |
| Guidance | 1.0 – 15.0 (default 7.5) |
CFG scale — how closely the AI follows your prompt. Higher = more literal but can oversaturate. Lower = more creative freedom. |
Import Settings
Control what happens after a skybox is downloaded.
| Setting | Default | Description |
|---|---|---|
| Auto-apply to scene skybox | On | Automatically assigns the generated material to RenderSettings.skybox after import. |
| Update ambient lighting (GI) | On | Calls DynamicGI.UpdateEnvironment() so ambient lighting and reflections match the new sky. |
All generated files are saved to Assets/SkyboxLab/Generated/.
Skybox Gallery
Browse and quickly switch between all your generated skyboxes.
The Recent Skyboxes section at the bottom of the window shows a thumbnail gallery of every skybox you have generated. It automatically scans Assets/SkyboxLab/Generated/ when the window opens.
| Feature | Details |
|---|---|
| Layout | 3-column grid of thumbnail tiles, scrollable |
| Sorting | Newest first (by file creation time) |
| Hover | White border highlight + Apply and Ping overlay buttons |
| Apply | Applies that skybox to RenderSettings.skybox and updates lighting |
| Ping | Selects and highlights the PNG texture in the Project window |
| Tooltip | Shows the full original prompt text on hover |
| Empty state | Shows "No skyboxes yet — generate your first one above" |
Texture Import Settings
Automatically configured for optimal panoramic skybox quality.
| Setting | Value | Reason |
|---|---|---|
textureType | Default | Standard 2D texture |
npotScale | None | Keep original 2:1 aspect ratio |
mipmapEnabled | false | Prevents visible seam line on the skybox sphere |
wrapMode | Repeat | Seamless horizontal wrapping for 360° panorama |
filterMode | Bilinear | Smooth filtering without excessive blur |
maxTextureSize | 8192 | Allows full resolution import without downscaling |
textureCompression | Uncompressed | Maximum quality, no compression artifacts |
Material Configuration
Generated materials use Unity's built-in Skybox/Panoramic shader.
| Property | Value | Meaning |
|---|---|---|
_MainTex | (generated texture) | The equirectangular panorama |
_Mapping | 1 | Latitude Longitude Layout (equirectangular) |
_ImageType | 0 | 360 degrees (full sphere) |
_MirrorOnBack | 0 | No mirroring |
_Exposure | 1.0 | Default brightness |
_Rotation | 0 | No rotation offset |
Exposure or Rotation in the Inspector to fine-tune brightness and orientation.Architecture
Six editor-only scripts, zero runtime overhead.
| Script | Type | Responsibility |
|---|---|---|
SkyboxLabWindow.cs | EditorWindow | Main UI. Draws all controls, manages state, persists settings via EditorPrefs, orchestrates the verify → generate → poll → import flow, and displays the gallery. |
SkyboxLabAPI.cs | static class | HTTP client. Handles /prod/verify, /prod/status, and /prod/generate, plus async polling. Sends X-Client-Version (and X-Invoice on downloads) headers. Uses EditorApplication.update for async polling. |
SkyboxLabImporter.cs | static class | Downloads the PNG with authentication headers, saves to disk, configures TextureImporter, creates Skybox/Panoramic material, and optionally applies to scene. |
SkyboxLabError.cs | static class | Error code constants and user-friendly message mapping. |
SkyboxLabWelcome.cs | EditorWindow | One-time welcome popup shown on first open after import. |
Editor/ folder, which means they are never included in your game build. Zero impact on shipped game size or performance.File Structure
Everything lives under Assets/SkyboxLab/.
SkyboxLab/
Editor/
SkyboxLabWindow.cs — Editor window UI & generation flow
SkyboxLabAPI.cs — HTTP client (invoice auth, async polling)
SkyboxLabImporter.cs — Download, texture import, material creation
SkyboxLabError.cs — Error code mapping
SkyboxLabWelcome.cs — First-open welcome popup
SkyboxLabIcon-transparent.png — Plugin branding icon
Documentation/
Documentation.html — This file
Generated/ — Output folder for skybox PNGs and materials
skybox_20260326_143022_vast_savanna_at_golden_hour.png
skybox_20260326_143022_vast_savanna_at_golden_hour_Mat.mat
Generated file naming convention
skybox_{yyyyMMdd_HHmmss}_{sanitised_prompt_slug}.png
skybox_{yyyyMMdd_HHmmss}_{sanitised_prompt_slug}_Mat.mat
The prompt slug is: lowercase, special characters stripped, spaces replaced with underscores, truncated to 40 characters.
HDRP Projects
HDRP requires one extra manual step.
RenderSettings.skybox is not used for rendering. The auto-apply feature will still set it, but it won't be visible. Instead:
- Generate and import the skybox normally using SkyboxLab.
- In your scene's Volume, add a Visual Environment override and set Sky Type to HDRI Sky.
- Add an HDRI Sky override and assign the generated PNG texture to the texture slot.
Troubleshooting
Common issues and how to fix them.
📄 "Verify Invoice" shows an error
- "Invoice numbers start with IN..." — Make sure you're entering your invoice number (starts with
IN), not the order number. Check your purchase confirmation email. - "This invoice number isn't recognized" — Unity invoices can take 2–4 hours to become available after purchase. Try again later.
- "This invoice has been refunded" — The purchase has been refunded. The license is no longer valid.
📊 "No generations remaining this month"
You've used all 50 generations from this month's allowance. Your next allowance arrives at the start of next month.
⏳ Generation times out after 10 minutes
- The backend may be under heavy load. Try again in a few minutes.
- Check your network connection — the plugin polls the server every 3 seconds.
🔄 Skybox has a visible seam line
- SkyboxLab's pipeline automatically applies a circular-shift seam fix with AI inpainting. If you still see a faint line:
- Verify the texture's Generate Mip Maps is unchecked in the Inspector.
- Ensure Wrap Mode is set to Repeat.
👁 Skybox looks low-resolution
- Enable the 8K Texture toggle for 8192×4096 output.
- Check the texture's Max Size in the Inspector — should be 8192.
- Ensure Compression is set to None (Uncompressed).
🎬 Skybox not visible in HDRP
See the HDRP section. You need to manually assign the texture to an HDRI Sky volume override.
⚠ Compilation errors after import
- Ensure all
.csfiles are inside theEditor/folder. - If you see namespace errors, confirm you are on Unity 2020.3 LTS or newer.
FAQ
Frequently asked questions.
Does this plugin affect my game's build size or runtime performance?
No. All plugin scripts are in an Editor/ folder and are excluded from builds automatically. The generated PNG textures and materials are included (like any other asset), but the plugin code has zero runtime footprint.
Can I use the generated skyboxes commercially?
Yes. Skyboxes generated through SkyboxLab are yours to use in any project, commercial or otherwise.
Can I use this plugin offline?
The plugin requires an internet connection to generate new skyboxes (AI runs on cloud GPUs). However, previously generated skyboxes in Assets/SkyboxLab/Generated/ are standard Unity assets and work fully offline.
How large are the generated textures?
With 8K Texture enabled (default), output is 8192×4096 pixels. File sizes are typically 2–20 MB per PNG. With 8K disabled, the output is at the model's native resolution.
Can I use one invoice on multiple machines?
Yes. Your invoice activates the asset across all your installations — there's no machine-specific binding.
Do unused generations carry over?
No. Unused generations do not accumulate. Your allowance is issued every month for as long as you own the asset.
Does the same prompt always produce the same result?
If all settings (prompt, style, steps, guidance, upscale) are identical, the server may return a cached result instantly without using one of your monthly generations. Otherwise, the AI produces a new unique image each time.
Can I use this with Addressables or Asset Bundles?
Yes. The generated PNG textures and materials are standard Unity assets. You can include them in Addressable groups or Asset Bundles like any other texture or material.
What happens if I delete a generated skybox file?
It will be removed from the gallery on the next window refresh. There is no way to recover it — you would need to generate a new one with a similar prompt.
Support
Need help? We're here for you.
Get in Touch
If you run into any issues, have feature requests, or need help integrating SkyboxLab into your project, don't hesitate to reach out.
✉ ragendom@gmail.comWe typically respond within 24–48 hours.
- Check the Troubleshooting section
- Check the FAQ section
- Verify your invoice is correct (starts with
IN) - Include your Unity version and render pipeline
- Unity version & render pipeline (BiRP/URP/HDRP)
- SkyboxLab version (currently v1.0)
- Console error messages (lines starting with
[SkyboxLab]) - Steps to reproduce the issue
SkyboxLab v1.0 · AI-Powered Skybox Generation for Unity
Support: ragendom@gmail.com
© 2026 SkyboxLab — All rights reserved.